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All That Money Can Buy, is a main story mission in Starfield. It is the sixth main story mission, and begins after the player completes Into the Unknown mission and then talks to Walter Stroud. This mission does overlap with a very short mission called Starborn.

Objectives[]

  • Talk to Walter Stroud
  • Travel to Neon
  • Talk to Walter Stroud
  • Check in at Stroud-Eklund HQ
  • Talk to Issa Eklund
  • Ask About Security
  • Check the Door Controls
  • Investigate the Seller
  • Search the Seller's Sleepcrate
  • Talk to Walter Stroud
  • Go to the Astral Lounge
  • Locate the Seller
  • Talk to Walter Stroud
  • Negotiate for the Artifact
  • Head to the Entrance
  • Talk to Issa Eklund
  • Go to Slayton Aerospace HQ
  • Find a Way to the Next Floor
  • Take the Elevator
  • Talk to Walter
  • Go to the Next Floor
  • Climb the Trade Tower
  • Confront Nicolaus Slayton
  • Talk to Musgrove
  • Go to the Ship
  • Talk to Walter Stroud
  • Take Off from Neon

Walkthrough[]

Walter needs your help with a business meeting he planned. You are to buy an Artifact from a dubious seller. Walter will join you on your ship until you reach Neon. Once there he comments on the Chasmbass and then you get to enter Neon. You need to go to Stroud-Eklund's HQ Office to meet with his counterpart Issa Elkund his wife. She will mention the Astral Lounge isn't secure, and you should probably also investigate the Seller. Walter gives you 1000 Credits for expenses. And you're on your way to the Astral Lounge and investigate the seller.

Go to the astral Lounge and speak to the barman. He will mention that security is fine there and offer you a spot on the VIP list for 4000 Credits, you can attempt to lower it by persuading him. Next got o the VIP Lounge and hack into the computer (Novice) to give you an edge and lock the door on a simple hand signal. Next is the investigation into the seller. You need to talk to James Newill. He will play coy, but you can persuade him to talk, or pay 2500 Credits. He will point you to Sleepcrate One, and you'll be on your way. In Ebbside, locate his bunk and hack the door (Novice, not a crime). Look at his computer, and you'll see he's desperate to sell. That should conclude your objectives and allow you to return to Walter.

You will find him in a quite intimate talk with Issa, and she mentions she will watch your operation, just in case. You'll be on your way to the Astral Lounge, There Walter will give you the passphrase for the seller: “Ramsey and Travers”. The seller is near the bar on the right when facing it. Speak the password to him, and he'll be on his way to the meeting. Go see Walter and follow him in. You just need to grab the artifact or buy it. There is almost no way you can fail. On the way out, you're ambushed by an agent of Slayton Aerospace. Seems like Mr. Slayton is the original owner. IF you bought the VIP Package, you can call the security on that goon.

GO to the entrance and Issa will reveal your ship has been impounded, and a bounty has been put on your heads. No other choice but to visit Slayton offices to get him off your backs. In there, you'll have to find a way to the upper floor. You can try to persuade the receptionist, Or you can go to the elevator. On the left is a novice-locked door, you can get in there and grab the Slayton utility key from the crate to open the door on the right of the elevator's corridor. Which was previously locked (Expert) And hack the terminal there (Advanced). Or you can sneak in the security office and steal an Executive key card. Last but not least, you can blast your way in.

In the elevator, You will be trapped by Slayton, but Issa patches in thanks to her money and opens the door. In here, you can fight your way out OR sneak through the vents on the right. Issa will be guiding you every step of the way. Outside, there's no sneaking anymore, just fight or run to the upper door. You'll confront Nicolaus Slayton. You can choose to parley or attack him and his bodyguards. If you decide to Parley, you will decide what to do with the thief, Musgrove. If your companion is one of the members of Constellation, your choice will most likely affect you're their friendliness/romance. For example, Andreja won't like it if you choose to let him go. Afterward, head to the spaceport and take off Neon.

Rewards[]

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