Astrodynamics is a Novice Science Skill.[1] It increases the Grav Drive range of ships.
Ranks[]
Rank | Challenge | Bonuses |
---|---|---|
1 | Make 5 grav jumps. | Increase grav jump range of jump drives by 15%. |
2 | Make 15 grav jumps. | Reduced fuel cost of jump drives by 15%. |
3 | Make 30 grav jumps. | Increased grav jump range and reduced fuel cost of jump drives by 30%. |
4 | N/A | Reduced fuel cost of jump drives by 50%. |
Progression and Strategy[]
Astrodynamics is very easy to level, as the player is usually jumping all over the Settled Systems. It does not require any special gameplay choices by the player to level.
Astrodynamics could best be summed up as "nice to have." Its impact is that a player gains access to distant systems earlier in the game, and the player does not need to divide up trips as often. Astrodynamics could be used as a temporary substitute for expensive ship customization, but this only goes so far. The player will eventually need a tuned up ship to handle enemies on the far side of said jumps anyway. Dividing a trip into several small jumps rather than one big one isn't really that much of a problem either. Astrodynamics isn't useless, but its strength is questionable.
Crew Skill[]
Crew members with the astrodynamics skill reduce the fuel cost for grav jumps.[2] [3]
Level | Effect | Crew with this skill |
---|---|---|
✦ | Reduces fuel cost by 10% | Astrodynamics Specialist |
✦✦ | Reduces fuel cost by 20% | Erick Von Price |
✦✦✦ | ??? | |
✦✦✦✦ | Reduces fuel cost by 30% | Sarah Morgan |
References[]
- ↑ Bethesda Softworks via Youtube. Starfield Direct - Gameplay Deep Dive. Uploaded 11 June 2023. Timestamp 14:20.
- ↑ Alex Donaldson, RPGSite. Starfield Crew Skills guide: Crew Skill effects & Best Skills. Uploaded 11 September 2023.
- ↑ TommyF0815, (Guide) Crew skills explained and optimal crew setups Updated 10 September 2023.