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The Ecliptic Bayonet is a ship used by the Ecliptic Mercenaries.

Overview[]

For parts and stats identical to Wendigo. The Bayonet ship often can be meet from the beginning of the game on random landing sites or in space. The crew is small and the ship is easy to capture. Some Black Market Antiquities can be found inside.

Acquisition[]

As the Bayonet is frequently a hostile ship, the player may be able to acquire one via boarding action.

Parts[]

Category Parts Quantity
Shield Bastille S81 Shield Generator 1
Docker Extender Port 200 Docker - Top 1
Engine Ares DT40 Engine 2
Reactor Tokamak X-100 1
Fuel Tank 100G He3 Tank 2
Weapons Disruptor 3300A Auto Electron Beam 1
EMP-80 Suppressor 2
Atlatl 270A Missile Launcher 1
Structural Horizon Weapon Mount 2
Nova Bracer 1
Deimos Wing C 2 (1 port, 1 stdb)
Deimos Wing A 2 (1 port, 1 stdb)
HopeTech Nose B - Fore 1
Deimos Hull A 1
Equipment Plate 1
Grav Drive NG160 Grav Drive 1
Habs HopeTech Companionway 1x1 1
Taiyo Engineering Bay 3x1 Top B 1
Deimos Companionway 1x1 1
Bay Ship Bed 200 Landing Bay 1
Cockpit Samurai Cockpit 1
Gear Pinpoint 3G Landing Gear - Fore 2 (1 port, 1 stbd)
Pinpoint 3G Landing Gear - Mid 2 (1 port, 1 stbd)
Pinpoint 3G Landing Gear - Aft 2 (1 port, 1 stbd)
Cargo 100CM Ballast Cargo Hold 1

Gallery[]

Redesign opportunity[]

The hull design has 3 hubs, of which 2 are transitional Companionway 1x1 modules and 3x1 Engineering Bay. Inconvenient for daily use: no bed to sleep on, no crafting or research equipment, no cabins or work places for the crew. Immediately sold the vessel to the Services Technician. And the second time, and the third time. But later I was thinking that the modules installed on it were better than the starting ones on the Frontier: weapon moduls was selected for boarding at the initial stage of the game. I opened ship constructor and rearranged the hull, adding 4 2x1 hubs, while throwing out the Deimos Hull A and Nova Bracer. That cost a bit more 5k credits if you do not pick Commerce skill early, and even less if you have skill.

At ground level Landing Bay, Deimos Companionway 1x1, moved here Engineering Bay 3x1, Grav Drive. 2nd level - Cockpit, Control Station 2x1 hub, All-in-One Berth 2x1 hub, Reactor, Cargo. Upper level - HopeTech Companionway 1x1 + Docker, Captain's Quarters 2x1 hub, Workshop 2x1 hub. The wings with weapons have been moved and fixed on the upper level. This is an example, besides, at any time the technician can change the type of 2x1 hub for free. The ship still has mobility at level 81 with all original modules retained, except for the discarded structural ones.

If you also throw out Deimos Wing C x2, this will save an additional 6 point of ship mass and slightly add agility. There are a few empty weapon mount points left for future upgrades. Add a second Disruptor for symmetry and the entry-level boarding ship is ready for action.

On the other hand, you can feed the Frontier and over time it can become large and menacing.

References[]