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Hard Target is a weapon in Starfield.

Characteristics[]

A hard-hitting bolt-action sniper rifle, the biggest brother of the Grendel and the Beowulf design-wise. Hard-Target rifles fulfill the traditional role of the sniper rifle, being fairly accurate and highly damaging, but having a slow bolt cycle between shots and a slow untrained reload speed.

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Modifications[]

Category Available Modifications Effect
Barrel Standard Barrel (default) Standard Barrel
Long Barrel Improves Accuracy, Recoil Control and Range, decreases Aim Down Sight speed
Fluted Barrel Lighter barrel with improved Accuracy and Recoil Control
Bull Barrel Improves Accuracy and Stability
Stabilizing Barrel Improves Accuracy and Recoil Control, decreases Aim Down Sight speed when standing still
Laser No Laser (default) No Laser
Laser Sight Laser Sight attachment to help with target acquisition and increase Accuracy
Recon Laser Sight Marks enemies while Aiming, and greatly increases Accuracy
Optic Medium Scope (default) Medium scope for 4× magnified view
Reflex Sight Reflex sights for quicker target acquisition and visibility
Long Scope Long scope for 6.5× magnified view
Recon Scope Marks enemies while Aiming
Muzzle No Mod (default) Empty Muzzle Attachment
Muzzle Brake Increases long-range Accuracy and Stability, decreases Hip-Fire accuracy
Suppressor Reduces acoustic intensity, improves Accuracy, decreases Range
Compensator Increases Stability and Hip-Fire accuracy, decreases long-range Accuracy
Grip and Stock Standard Grip (default) Standard issue grip
Tactical Grip Reduces Mass, improves Aim Down Sight speed, Reload speed and Stability
Magazine and Battery Standard Magazine (default) Standard issue magazine
Armor-Piercing Rounds Increases Damage, adds Armor Penetration
Large Magazine Increases Ammo Capacity, decreases Aim Down Sight and Reload speed
Penetrator Rounds Increases Damage, penetrates through multiple enemies
Tactical Magazine Reduces Mass, improves Aim Down Sight speed and Reload speed
Whitehot Rounds Adds chemically-tipped rounds that burn on contact, adding Energy Damage
Internal No Mod (default) No Internal modification
High Powered Increases Damage
High Velocity Increases Accuracy and Range

Variants[]

Qualities[]

Quality Damage Value
Common Physical Damage 116 Credits ?
Calibrated Physical Damage 1341 Credits 20 510
Refined Physical Damage ? Credits ?
Advanced Physical Damage ? Credits ?
Superior Physical Damage ? Credits ?
1 With Rifle Certification 1

Unique Variants[]

Weapon Ammo Physical Damage Energy Damage Em Damage Clip Firerate
The Last Breath .50 Caliber Caseless

Locations[]


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