Starfield Wiki
Starfield Wiki
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Research Methods is a Novice Science Skill.[1] It makes Research and Crafting cheaper.

Ranks[]

Rank Challenge Bonuses
1 Craft 5 unique food, drinks, drugs, weapon mods, or equipment mods. Resources required to craft items and complete research projects is reduced by 10%.
2 Craft 10 unique food, drinks, drugs, weapon mods, or equipment mods. Resources required to craft items and complete research projects is reduced by 20%.
3 Craft 15 unique food, drinks, drugs, weapon mods, or equipment mods. Resources required to craft items and complete research projects is reduced by 40%.
4 N/A Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.

Progression and Strategy[]

Leveling Research can be a bit tricky, as finding all the materials needed to craft and research may be time consuming. This can be avoided if the player is willing to spend credits to acquire the crafting materials.

Research has a hard cap in how useful it is, because there is only so many things to craft and research in the game. Next, Research would have to be secondary to skills that actually give the player recipes to craft. In the late game, where the player typically has a healthy reserve of credits, the player may prefer simply buy items rather than craft them. Even if they decide to craft, some well-built mining outposts will mean the player will have tons of crafting materials, and the lower costs may not be that impactful. On the flip side, some of the later research projects and crafting recipes use some materials that may be expensive or difficult to find. Needing less of these challenging goods is useful. All things considered, the player will (usually) have better choices unless they are a very crafting-centric player.

References[]

  1. Bethesda Softworks
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