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Weapons with a Rarity of rare or higher will always have at least 1 effect. These effects can heavily impact the utility of this weapon.

List of weapon effects[]

1-star[]

Name Description Effects Found on
Anti-Personnel +10% damage against humans. +10% weapon damage against human enemies Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Bashing Deals double damage when gun bashing. +100% damage when bashing with the gun Heavy weapons, Pistols, Rifles, Shotguns
Berserker Deal more damage the less armor one has. Increasing damage bonus for every missing 50 DR (caps at 50%, Energy and EM Resist are not factored in):
  • +5% at > 250 DR
  • +10% at 201 - 250 DR
  • +20% at 151 - 200 DR
  • +30% at 101 - 150 DR
  • +40% at 51 - 100 DR
  • +50% at <= 50 DR
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Cornered Damage increases as health decreases. Increasing damage bonus for every missing 10% HP (caps at 50%):
  • +5% at 90% - 99% HP
  • +10% at 80% - 89% HP
  • +15% at 70% - 79% HP
  • ...
  • +45% at 10% - 19% HP
  • +50% at 0 - 9% HP
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Disassembler +20% damage against robots. +20% damage against robot NPCs (not turrets) Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Extended Magazine Doubles the base magazine capacity. Heavy weapons, Pistols, Rifles, Shotguns
Exterminator +30% damage against aliens. +30% against alien creatures Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Frenzy Small chance to frenzy a target. Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Furious Each consecutive hit deals more damage. Increasing damage bonus based off # of consecutive hits (caps at 30%):
  • +5% after 1st hit
  • +10% after 2nd hit
  • +15% after 3rd hit
  • +20% after 4th hit
  • +25% after 5th hit
  • +30% after 6th hit
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Instigating Deals double damage to targets with full health. +100% damage on targets with 100% HP Melee weapons, Heavy weapons, Pistols, Rifles
Oxygenated Hold-breath time when aiming using a scoped weapon is increased. Heavy weapons, Pistols, Rifles, Shotguns
Space-Adept +30% damage while in space, and -15% damage while on a planet. Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns

2-star[]

Name Description Effects Found on
Corrosive Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. 8% chance to deal a random effect if it is currently not applied to the target:
  • 15% weapon damage as Corrosive (Energy) damage instantly
  • -35% DR and ER
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Crippling Deals +30% damage on the next attack after hitting a target's limbs. Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Handloading Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occasion. Random damage bonus or penalty:

5% chance for +25% damage 10% chance for +15% damage 75% chance for +5% damage, 10% chance for -50% damage

Heavy weapons, Pistols, Rifles, Shotguns
Hitman +15% damage while aiming. +15% damage while aiming down sights or scopes Heavy weapons, Pistols, Rifles, Shotguns
Incendiary Randomly deals incendiary damage. 12% weapon damage as Energy damage instantly

24% weapon damage as Energy damage over 4 seconds

Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Lacerate Randomly applies bleed effect to the target. 6% chance to apply a bleed for X {damage type} over 4 seconds to humans and aliens Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Med Theft Chance that humans drop extra Med Packs on death. 5% chance on kill that a human enemy's corpse contains 2 Med Packs in addition to their other loot Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Poison Randomly deals poison damage and slows the target. 8% chance to apply the following if the target isn't already poisoned:
  • 30% weapon damage as Poison (Energy) damage over 10 seconds
  • 40% movement speed reduction
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Radioactive Randomly deals radioactive damage and demoralizes the target. 8% chance to apply the following:
  • 24% damage over 6 seconds (resisted by Environmental Resist)
  • Demoralize for 6 seconds
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Rapid +25% increase in attack speed. +25% fire rate or swing speed Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Staggering Small chance to stagger enemies. 8% chance to stagger an enemy for 1 second Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns

3-star[]

Name Description Effects Found on
Concussive Small chance to knock down targets. Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Demoralizing Small chance to demoralize a target. Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Elemental Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. 8% chance to deal a random effect if it is currently not applied to the target:

Corrosive:

  • 15% weapon damage as Corrosive (Energy) damage instantly
  • -35% DR and ER

Radiation:

  • 24% damage over 6 seconds (resisted by Environmental Resist)
  • Demoralize for 6 seconds

Poison:

  • 30% weapon damage as Poison (Energy) damage over 10 seconds
  • 40% movement speed reduction

Incendiary:

  • 12% weapon damage as Fire (Energy) damage instantly
  • 24% weapon damage as Fire (Energy) damage over 4 seconds
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Explosive Randomly switches to explosive rounds. 15% chance for the weapon to fire explosive rounds dealing 100% of weapon damage as Physical and Structural damage Heavy weapons, Pistols, Rifles, Shotguns
Frenzy Small chance to frenzy a target. Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
One Inch Punch Rounds fire in a shotgun-like spread. Heavy weapons, Pistols, Rifles, Shotguns
Shattering Break through even the strongest armor. +15% damage

-30% enemy Damage/Energy/EM Resist

Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
Skip Shot Every fourth shot fires two projectiles at once. 1 extra 100% damage shot on every 4 trigger pulls Heavy weapons, Pistols, Rifles, Shotguns
Tesla Rounds will sometimes emit electricity where they land that damages and slows nearby targets. Heavy weapons, Pistols, Rifles, Shotguns
Titanium Premium build materials make this weapon light as a feather. Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns
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