Weapons with a Rarity of rare or higher will always have at least 1 effect. These effects can heavily impact the utility of this weapon.
List of weapon effects[]
1-star[]
Name | Description | Effects | Found on |
---|---|---|---|
Anti-Personnel | +10% damage against humans. | +10% weapon damage against human enemies | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Bashing | Deals double damage when gun bashing. | +100% damage when bashing with the gun | Heavy weapons, Pistols, Rifles, Shotguns |
Berserker | Deal more damage the less armor one has. | Increasing damage bonus for every missing 50 DR (caps at 50%, Energy and EM Resist are not factored in):
|
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Cornered | Damage increases as health decreases. | Increasing damage bonus for every missing 10% HP (caps at 50%):
|
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Disassembler | +20% damage against robots. | +20% damage against robot NPCs (not turrets) | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Extended Magazine | Doubles the base magazine capacity. | Heavy weapons, Pistols, Rifles, Shotguns | |
Exterminator | +30% damage against aliens. | +30% against alien creatures | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Frenzy | Small chance to frenzy a target. | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns | |
Furious | Each consecutive hit deals more damage. | Increasing damage bonus based off # of consecutive hits (caps at 30%):
|
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Instigating | Deals double damage to targets with full health. | +100% damage on targets with 100% HP | Melee weapons, Heavy weapons, Pistols, Rifles |
Oxygenated | Hold-breath time when aiming using a scoped weapon is increased. | Heavy weapons, Pistols, Rifles, Shotguns | |
Space-Adept | +30% damage while in space, and -15% damage while on a planet. | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
2-star[]
Name | Description | Effects | Found on |
---|---|---|---|
Corrosive | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. | 8% chance to deal a random effect if it is currently not applied to the target:
|
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Crippling | Deals +30% damage on the next attack after hitting a target's limbs. | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns | |
Handloading | Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occasion. | Random damage bonus or penalty:
5% chance for +25% damage 10% chance for +15% damage 75% chance for +5% damage, 10% chance for -50% damage |
Heavy weapons, Pistols, Rifles, Shotguns |
Hitman | +15% damage while aiming. | +15% damage while aiming down sights or scopes | Heavy weapons, Pistols, Rifles, Shotguns |
Incendiary | Randomly deals incendiary damage. | 12% weapon damage as Energy damage instantly
24% weapon damage as Energy damage over 4 seconds |
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Lacerate | Randomly applies bleed effect to the target. | 6% chance to apply a bleed for X {damage type} over 4 seconds to humans and aliens | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Med Theft | Chance that humans drop extra Med Packs on death. | 5% chance on kill that a human enemy's corpse contains 2 Med Packs in addition to their other loot | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Poison | Randomly deals poison damage and slows the target. | 8% chance to apply the following if the target isn't already poisoned:
|
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Radioactive | Randomly deals radioactive damage and demoralizes the target. | 8% chance to apply the following:
|
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Rapid | +25% increase in attack speed. | +25% fire rate or swing speed | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Staggering | Small chance to stagger enemies. | 8% chance to stagger an enemy for 1 second | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
3-star[]
Name | Description | Effects | Found on |
---|---|---|---|
Concussive | Small chance to knock down targets. | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns | |
Demoralizing | Small chance to demoralize a target. | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns | |
Elemental | Randomly deals Corrosive, Radiation, Poison, and Incendiary damage. | 8% chance to deal a random effect if it is currently not applied to the target:
Corrosive:
Radiation:
Poison:
Incendiary:
|
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Explosive | Randomly switches to explosive rounds. | 15% chance for the weapon to fire explosive rounds dealing 100% of weapon damage as Physical and Structural damage | Heavy weapons, Pistols, Rifles, Shotguns |
Frenzy | Small chance to frenzy a target. | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns | |
One Inch Punch | Rounds fire in a shotgun-like spread. | Heavy weapons, Pistols, Rifles, Shotguns | |
Shattering | Break through even the strongest armor. | +15% damage
-30% enemy Damage/Energy/EM Resist |
Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |
Skip Shot | Every fourth shot fires two projectiles at once. | 1 extra 100% damage shot on every 4 trigger pulls | Heavy weapons, Pistols, Rifles, Shotguns |
Tesla | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. | Heavy weapons, Pistols, Rifles, Shotguns | |
Titanium | Premium build materials make this weapon light as a feather. | Melee weapons, Heavy weapons, Pistols, Rifles, Shotguns |